Back onto the treadmill again today after Body Pump and the intention, just like last week, was some speed work. Zombie chases were enabled, but this time there wasn’t a single one. I’m not sure whether they just don’t trigger when the accelerometer is being used for tracking, or if it was part of the bug they’ve just released the fix for. Next week I think I’ll ignore the chases and do my own interval work. This mission involved a chicken and a landmine, so I’m not sure there was any space for zombie chases anyway.